Charged with Light is ane of Destiny two's most complicated mechanics. This unique mechanic allows players to create builds centered around unique traits. Increased impairment, impairment resistance, and spawning constant Special ammo are only a few things these mods tin can do.

You can only obtain these mods from Banshee-44 currently, so you'll desire to be purchasing any mods he sells. With 38 Charged with Light mods, it can be somewhat tough figuring out how each one works and which ones are worth getting. That's what this guide is for. Nosotros'll give an in-depth look at every Charged with Light modernistic in Destiny 2, covering everything from its furnishings to any special mechanics it has.

Updated March 13th, 2022, by Charles Burgar: We've updated this buildcrafting source to include up-to-date values and information pertaining to every Charged with Lite modernistic. We've updated Protective Light to reflect contempo nerfs, added more info for certain entries, and nosotros've made a new table of contents to make navigating this commodity much easier.

Table Of Contents

Argent Ordnance

Destiny 2 Argent Ordnance Mod

Argent Ordnance: While Charged with Light, readying or firing a Rocket Launcher grants it increased harm and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.

Affinity Solar
Cost v Energy
Event While Charged with Light, Rocket Launchers deal 20-40% increased impairment and reload faster.
Consumes x1 Charged with Light
Stack Effect One Modern: twenty% bonus damage
2 Mods: 25% bonus impairment
3 Mods: 35% bonus damage
Four Mods: twoscore% bonus damage

Silverish Ordnance does non stack with Weapons of Light, High-Free energy Burn, or other impairment buffs.

When you have Charged with Light stacks, a buffed named "Godslayer Warheads" will display on your screen. Damaging a target volition remove a stack of Charged with Light afterward i second. Rocket Launchers with multiple rockets in their tube, such equally Truth, can fire multiple rockets before the buff expires. While the buff is active, your Rocket Launcher will reload much faster besides. Damaging multiple targets while Godslayer Warheads is agile will just consume 1 stack of Charged with Light.

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Blast Radius

Destiny 2 Blast Radius Mod

Blast Radius: Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.

Affinity Solar
Toll three Energy
Effect Double kills with Grenade or Rocket Launchers grant Charged with Low-cal stacks.
Grants x1 Charged with Light
Stack Outcome Grants an additional Charged with Light stacks per mod

Using 2 of these mods allows you to maintain Loftier-Energy Burn down using only a Grenade Launcher.

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Charge Harvester

Destiny 2 Charge Harvester Mod Icon

Charge Harvester: While you are not Charged with Light, any kill or aid has a minor cumulative chance to cause yous to go Charged with Light. -10 to the stat that governs your class power recharge charge per unit.

Analogousness Void
Cost three Energy
Effect Kills grant ~10% cumulative run a risk to become Charged with Lite.
Hunter: -ten Mobility
Titan: -ten Resilience
Warlock: -10 Recovery
Grants x1 Charged with Low-cal

This mod only works while you accept no Charged with Light stacks. One time you obtain a stack, Charge Harvester won't grant farther stacks.

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Charged Upwardly

Destiny 2 Charged Up Mod Icon

Charged Up: Allows for i additional stack of Charged with Lite.

Analogousness Solar
Cost 2 Energy
Effect +1 Charged with Light stack cap
Stack Effect Increases your Charged with Light stack cap; maximum cap is 4.

This modern stacks with Supercharged, giving you a maximum Charged with Light stack cap of five. Y'all cannot exceed x5 Charged with Light stacks, regardless of how many Supercharged and Charged Upwards mods yous take installed.

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Empowered Terminate

Destiny 2 Empowered Finish Mod Icon

Empowered Finish: Go Charged with Light past finishing a combatant, consuming 1-tenth of your Super energy.

Affinity Universal
Price 1 Energy
Effect Finishers grant x1 Charged with Light, consuming 10% Super energy
Grants x1 Charged with Light

If you lot have other finisher mods that drain Super energy, Empowered Finisher stacks additively with them.

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Free energy Converter

Destiny 2 Energy Converter Mod Icon

Energy Converter: While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Low-cal. The more than stacks you lot have, the more energy you proceeds, up to a maximum of fifty% of your Super energy. -10 Subject area.

Analogousness Void
Cost four Energy
Effect Mod Issue: Throwing your grenade grants Super energy, consuming all stacks of Charged with Calorie-free. Just grants upwardly to the offset 50% of your Super.
Stat Penalty: -ten Discipline
Consumes All Charged with Light stacks

Energy Converter will simply regenerate the first 50% of your Super bar. After you attain 50% Super energy, throwing a grenade will non consume Charged with Light stacks nor give Super energy. If you lot are just shy of 50%, Energy Converter will grant Super energy upwards to l%, consuming all Charged with Light stacks regardless of how much Super energy was given.

Obtaining multiple Charged with Light stacks makes this mod significantly better:

Super Returns Per Stack
One Stack five%
Two Stacks 10%
Three Stacks 15%
Four Stacks twenty%
5 Stacks 40%

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Destiny 2 Extra Reserves Mod Icon

Extra Reserves: While Charged with Light, defeating combatants with Void damage grants a chance to driblet Special ammo, This consequence consumes all stacks of Charged with Light. The more stacks y'all have, the higher your chance of gaining the ammo drib. -10 Intellect.

Analogousness Void
Cost three Free energy
Effect Modernistic Issue: While Charged with Lite, Void kills tin can drop Special ammo.
Stat Penalization: -10 Intellect
Consumes All Charged with Light stacks

Multiple Charged with Light stacks seem to massively increase the chance of Special ammo dropping, nearly guaranteeing a drop at x5 Charged with Light stacks. Whatsoever Void harm tin proc Extra Reserves, non but Void weapons.

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Firepower

Destiny 2 Firepower Mod Icon

Firepower: While Charged with Light, regain a portion of your grenade free energy when y'all employ your grenade, consuming i stack of Charged with Low-cal.

Affinity Solar
Cost 4 Energy
Event While Charged with Low-cal, throwing your grenade grants xv-60% grenade energy.
Consumes x1 Charged with Light
Stack Consequence I Mod: 15% increased grenade regeneration
Two Mods: thirty% increased grenade regeneration
Three Mods: 45% increased grenade regeneration
Iv Mods: 60% increased grenade regeneration

The corporeality of grenade free energy provided is static, regardless of how many Charged with Low-cal stacks you have or your Discipline stat. The only way to modify it is to wear multiple Firepower mods. Wearing multiple Firepower mods does not increase the Charged with Light stacks consumed, only the amount of energy gained.

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Heal Thyself

Destiny 2 Heal Thyself Mod Icon

Heal Thyself: While you are Charged with Light, grenade concluding blows heal you and consume one stack of Charged with Light.

Analogousness Solar
Price 4 Energy
Effect While Charged with Low-cal, grenade kills heal 25-100% of your wellness and shields.
Consumes x1 Charged with Lite
Stack Effect 25% increased health recovered; caps at 100%

Terminal blows from Stasis grenades are extremely inconsistent, equally shatter kills don't count as grenade last blows. Employ this mod with Light subclasses for meliorate results.

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Heavy Handed

Destiny 2 Heavy Handed Mod Icon

Heavy Handed: While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming i stack of Charged with Low-cal.

Affinity Arc
Toll 7 Energy
Effect While Charged with Light, melee abilities refund 50% melee energy.
Consumes x1 Charged with Light
Secondary Effect While three or more enemies surround y'all, kills with Fusion Rifles, Shotguns, Sidearms, or Submachine Guns add together ammo for that weapon to your reserves.

The ammo granted past the secondary effect is equivalent to an ammo finder brick, providing i shot straight to your reserves. Ammo gained this way is not affected by ammo finder mods. Using the same weapon category in ii slots will grant ammo to both weapons on kill, excluding Heavy weapons.

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Loftier-Free energy Fire

Destiny 2 High-Energy Fire Mod Icon

Loftier-Energy Fire: While Charged with Low-cal, gain a bonus to weapon damage. Each defeated combatant consumes one stack of Charged with Light.

Affinity Universal
Cost 4 Energy
Event While Charged with Lite, your weapon deal xx% increased damage.
Consumes x1 Charged with Low-cal on kill

High-Energy Fire does non stack with Weapons of Calorie-free, Well of Radiance, or other damage buffs.

This modernistic works against Guardians in PvP environments and stacks with weapon damage perks and the Radiant buff from Solar.

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Kindling The Flame

Destiny 2 Kindling The Flame Mod Icon

Kindling the Flame: While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light.

Affinity Solar
Cost ii Free energy
Effect While Charged with Light, reviving a downed Guardian heals you lot for 25-100%.
Consumes x1 Charged with Light
Stack Effect One Mod: 25% increased healing
2 Mods: l% increased healing
3 Mods: 75% increased healing
Iv Mods: 100% increased healing

Excess healing does not create an overshield.

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Lucent Blade

Destiny 2 Lucent Blade Mod Icon

Lucent Blade: While Charged with Light, dealing damage with a sword gives you bonus Sword damage for five seconds, consuming one stack of Charged with Light.

Affinity Arc
Cost 4 Energy
Consequence While Charged with Light, striking an enemy with your Sword grants a 35% damage buff for v seconds.
Consumes x1 Charged with Light
Secondary Event Greatly increases the charge rate for your equipped Swords.

Lucent Blade does not stack with Weapons of Calorie-free, Well of Radiance, or other damage buffs

Accuse rate refers to your Sword's Guard free energy, allowing you to heavy set on enemies and deflect enemy projectiles. The accuse rate increase is immense.

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Powerful Friends

Destiny 2 Powerful Friends Mod Icon

Powerful Friends: When you become Charged with Light, nearby allies also become Charged with Light, if they are not already.

Affinity Arc
Cost 4 Energy
Effect When yous get Charged with Light, nearby allies also go Charged with Light.
Grants x1 Charged with Light
Secondary Event +twenty Mobility

A common strategy for PvP builds is to utilise Powerful Friends and Radiant Light together, granting +twenty Mobility and +20 Force to your build for fiddling investment. Should an marry be using Powerful Friends when you become Charged with Lite, you'll gain x2 Charged with Light instead of just one stack.

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Precisely Charged

Destiny 2 Precisely Charged Mod Icon

Precisely Charged: Become Charged with Lite by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles. -10 Discipline.

Affinity Void
Cost 1 Free energy
Effect Mod Effect: Precision double kills from Sniper Rifles or Linear Fusion Rifles grant one Charged with Lite stack.
Stat Penalty: -10 Discipline.
Grants x1 Charged with Light

To receive the Charged with Light stacks, you'll need to country 2 precision final blows in a very brusque flow.

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Precision Charge

Destiny 2 Precision Charge Mod Icon

Precision Charge: Become Charged with Light past quickly defeating combatants with precision kills from Bows, Hand Cannons, and Lookout Rifles. -x Strength.

Affinity Void
Cost 2 Free energy
Effect Mod Effect: Precision multikills from Bows, Hand Cannons, or Scout Rifles grant one Charged with Light stack.
Stat Penalty: -10 Discipline
Grants x1 Charged with Light

Y'all'll need to state around three kills in quick succession with the weapons listed to proceeds a Charged with Light stack. Since Mitt Cannons are meta in Destiny'south Crucible, this mod is a solid choice for PvP.

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Protective Low-cal

Destiny 2 Protective Light Mod Icon

Protective Lite: While Charged with Low-cal, you gain significant harm resistance against combatants when your shields are destroyed. This issue consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.-10 Strength.

Analogousness Void
Cost two Energy
Effect Mod Effect: While Charged with Low-cal, gain 10% harm resistance for five-20 seconds when your shields break.
Stat Penalty: -10 Strength
Consumes All Charged with Light stacks

Significant damage resistance is misleading. This mod only grants 10% harm resistance while agile. For comparison, chest DR mods requite 25%, and Well of Tenacity grants 50%. It also no longer extends the duration of more powerful DR sources every bit of The Witch Queen expansion.

Protective Light's damage resistance carries over to your shields if they regenerate. If your shields intermission again when Protective Light is active, its elapsing will reset. The duration is based on how many Charged with Lite stacks are consumed. The exact values are listed below:

Protective Light Stack Duration
1 Stack 5 seconds
Two Stacks 10 seconds
Three Stacks 12 seconds
Four Stacks 15 seconds
5 Stacks 20 seconds

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Quick Charge

Destiny 2 Quick Charge Mod Icon

Quick Charge: Become Charged with Low-cal by rapidly defeating multiple combatants with Fusion Rifles or Shotguns.

Analogousness Arc
Cost 5 Free energy
Effect Double kills with Fusion Rifles or Shotguns grant i stack of Charged with Light.
Grants x1 Charged with Light
Secondary Effect Greatly increases the fix speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.

The ready speed bonus from Quick Charge is slightly weaker than a dexterity mod on your artillery, granting around +25 handling with no additional scalars. This effect does stack with dexterity mods and handling-boosting Exotics.

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Radiant Light

Destiny 2 Radiant Light Mod Icon

Radiant Light: Casting your Super causes nearby allies to become Charged with Low-cal.

Affinity 3 Energy
Cost 3 Energy
Effect Casting your Super makes nearby allies become Charged with Lite
Gives x1 Charged with Light
Secondary Consequence +twenty Strength

Radiant Low-cal has splendid synergy with Powerful Friends, allowing any build to obtain +20 Mobility and Force for little effort.

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Reactive Pulse

Destiny 2 Reactive Pulse Mod Icon

Reactive Pulse: While Charged with Light, when you lot take damage while surrounded past combatants, you emit a burst of damaging Arc energy, consuming one stack of Charged with Light.

Affinity Arc
Cost 3 Free energy
Effect While Charged with Light, taking harm while surrounded releasing chain lightning.
Consumes x1 Charged with Light
Secondary Issue Proceeds a powerful overshield while performing your finisher.

Reactive Pulse no longer activates Arc-based furnishings, such as Crown of Storm's Conduction Tines or Trinity Ghoul'southward Exotic perk. The lightning impairment is lackluster, incapable of killing Thrall that lucifer your Ability level. Nonetheless, most enemies hit by Reactive Pulse's AoE blast volition exist staggered for a few seconds.

The secondary effect grants a 100-signal overshield while you're performing a finisher. The overshield lasts for a second after the finisher ends.

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Shield Break Charge

Destiny 2 Shield Break Charge Mod Icon

Shield Pause Accuse : Become Charged with Light by breaking a combatant shield with the matching energy blazon.

Affinity Universal
Cost 1 Free energy
Effect Go Charged with Calorie-free past breaking a shield with a matching harm type
Grants x1 Charged with Light

Shield Break Charge only works against PvE enemies.

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Stacks On Stacks

Destiny 2 Stacks on Stacks Mod Icon

Stacks on Stacks: Proceeds an actress stack of Charged with Low-cal for every stack you gain. -10 Recovery.

Affinity Void
Cost iv Energy
Effect Mod Upshot: Proceeds twice as many Charged with Low-cal stacks equally normal.
Stat Penalty: -10 Recovery

Stacks on Stacks works with every mod that grants Charged with Light, some notable being Radiant Light to Taking Charge. This modernistic has a powerful interaction with Elemental Accuse. If y'all catch an elemental well that matches your subclass element, Stacks on Stacks volition grant four Charged with Light stacks, not iii.

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Striking Light

Destiny 2 Striking Light Mod Icon

Hit Calorie-free: While Charged with Lite, defeating combatants with melee damage and Swords spawns one Orb of Power for your allies and consumes one stack of Charged with Light.

Affinity Arc
Price five Energy
Consequence While Charged with Light, melee and Sword kills spawn an Orb of Power for allies.
Consumes x1 Charged with Calorie-free
Secondary Effect Gain 25% harm resistance against combatants while sprinting.

The Orb of Power from Striking Light merely spawns for your allies and is equivalent to a weak Orb of Power (those spawned from helmet mods). This mod'south secondary issue grants 25% harm resistance while sprinting, although this effect only works against PvE enemies.

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Supercharged

Destiny 2 Supercharged Mod Icon

Supercharged: Yous can have 2 additional stacks of Charged with Calorie-free, up to a maximum of 5.

Affinity Solar
Costs 5 Energy
Effect +ii to your Charged with Light stack cap
Stack Effect Increases your Charged with Light cap to five; more two Supercharged mods do nothing

With Supercharged equipped, your maximum Charged with Light cap can attain 5. Since one Supercharged mod increased your cap from two to 4, information technology'south recommended that y'all pair this modernistic with Charged Up instead of a second Supercharged mod.

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Surprise Assail

Destiny 2 Surprise Attack Mod Icon

Surprise Set on: While Charged with Light, reloading or readying a Sidearm volition consume all stacks of Charged with Low-cal and convert them into stacks of a major damage buff, which are depleted every bit you damage combatants with that Sidearm. -ten Intellect

Affinity Void
Price ane Energy
Result While Charged with Light, proceeds a 40% (35% in PvP) damage increase to Sidearms after reloading or readying them. The vitrify lasts for a variable number of shots.
-10 Intellect
Consumes All Charged with Light stacks

Surprise Assault does not stack with High-Energy Fire, Well of Radiance, or other damage buffs.

The Witch Queen expansion buffed this mod without any patch notes declaring such. Surprise Assail at present gives a xl% damage vitrify to sidearms in PvE, from 35%. Information technology even so gives a 35% damage buff in the Crucible.

After yous reload or ready a Sidearm, the "Charged Magazine" buff appears, displaying how many rounds you have that will bargain increased damage. This buff is only consumed when you hit a target; missing bullets don't consume Charged Mag stacks. You cannot refresh this buff until you lose all Charged Magazine stacks, either by swapping your weapon or using all overcharged bullets.

Each Charged with Low-cal stack grants five stacks of Charged Magazine, upwardly to a cap of 25.

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Sustained Charge

Destiny 2 Sustained Charge Mod Icon

Sustained Accuse: Get Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. Boosted copies of this mod increment the time allowed betwixt combatants that are defeated.

Affinity Solar
Price 4 Energy
Grants x1 Charged with Light
Stack Event +ane seconds immune between kills

Y'all'll need to land around four rapid kills to actuate Sustained Charge. Copies of this mod allow for more time between each kill.

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Swift Charge

Destiny 2 Swift Charge Mod Icon

Swift Charge: Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.

Analogousness Arc
Cost 5 Energy
Grants x1 Charged with Light
Secondary Effect Pulse Burglarize final blows in PvE can drop Special ammo for allies

Similar to Sustained Charge, yous'll need around four rapid kills to obtain a stack of Charged with Light.

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Taking Charge

Destiny 2 Taking Charge Mod Icon

Taking Charge: Become Charged with Light by picking upwards Orbs of Power.

Affinity Universal
Cost 3 Energy
Effect Orbs of Ability grant x1 Charged with Low-cal
Grants x1 Charged with Light

This is easily the all-time means of condign Charged with Lite in Destiny 2. Orbs of Power generated from helmet mods tin can activate Taking Accuse.

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